Population Demographics of Aethoria

Post-Third Calamity, Circa 2000 Years After

Total Population: 20 Million Intelligent Beings

I. Magical Demographics

  • Total Magic Users: 200,000 (1% of population)

  • Formal Magic School Population: 12,000

    • 12 Schools × 1,000 members each

    • 5% Graduation Rate (600 exploring graduates)

    • Remaining 95% remain in academic/settled positions

II. Population Distribution by Race

Ancient Races (Low Reproduction)

  1. Chromatic Dragons

    • Population: 2,000

    • Characteristics: Near-immortal, solitary

    • Distribution: Primarily in mountainous regions and ancient territories

  2. Tree Ents

    • Population: 5,000

    • Characteristics: Extremely long-lived, minimal reproduction

    • Distribution: Ancient forests and sacred groves

  3. Vampires

    • Population: 10,000

    • Characteristics: Undead, limited by feeding requirements

    • Distribution: Urban centers and isolated strongholds

Standard-Lived Races (Moderate Reproduction)

  1. Dwarves

    • Population: 2,000,000

    • Characteristics: Underground civilizations, stable growth

    • Distribution: Mountain ranges and hill lands

  2. Dragonkin

    • Population: 1,000,000

    • Characteristics: Disciplined society, controlled growth

    • Distribution: Varied, often near ancient dragon territories

  3. Eastern Orks

    • Population: 1,500,000

    • Characteristics: Organized tribal structure

    • Distribution: Eastern steppes and forests

  4. Western Orks

    • Population: 1,500,000

    • Characteristics: Different cultural practices from Eastern

    • Distribution: Western highlands and plains

Short-Lived Races (High Reproduction)

  1. Humans

    • Population: 4,000,000

    • Characteristics: Highly adaptable, widespread

    • Distribution: All climate zones, primarily temperate regions

  2. Civilized Goblins

    • Population: 2,000,000

    • Characteristics: Urban-focused, regulated growth

    • Distribution: City-states and trade centers

  3. Small Folk Populations

    • Western: 1,500,000

    • Middle-Land: 1,500,000

    • Southern: 1,500,000

    • Characteristics: Community-oriented, agricultural

    • Distribution: Based on regional naming

Diverse Categories

  1. Beastfolk

    • Population: 2,483,000

    • Characteristics: Multiple subspecies

    • Distribution: Varied by subspecies needs

  2. Lizardmen

    • Population: 1,000,000

    • Characteristics: Tribal and organized societies

    • Distribution: Primarily tropical and subtropical regions

III. Geographic Distribution

Climate Zone Demographics

  1. Temperate Zones

    • 35% of total population

    • Primary agricultural regions

    • Major urban centers

  2. Subtropical/Mediterranean Zones

    • 40% of total population

    • Highest urban density

    • Major trade centers

  3. Tropical Zone

    • 25% of total population

    • Varied population density

    • Unique architectural adaptations

Settlement Patterns

  • 30% Urban Population

  • 40% Rural Settled Population

  • 30% Nomadic/Semi-Nomadic Population

IV. Population Growth Factors

  1. Post-Calamity Recovery

    • Slow but steady growth

    • Focused around secure regions

    • Limited by available resources

  2. Territorial Constraints

    • 70% of land unexplored/wild

    • Competition for prime territories

    • Natural barriers limiting expansion

  3. Resource Management

    • Sustainable population levels

    • Guild system regulation

    • Magic user oversight

V. Special Considerations

  1. Mixed Populations

    • Most urban centers have multiple races

    • Trade hubs show highest diversity

    • Some regions remain racially homogeneous

  2. Unexplored Regions

    • Potential for undiscovered populations

    • Lost civilizations

    • Isolated communities

  3. Population Mobility

    • Guild system facilitating movement

    • Trade routes enabling migration

    • Magical transport affecting distribution

Note: These figures represent known populations. Given the vast unexplored regions of Aethoria, actual numbers may vary by ±15%.