Population Demographics of Aethoria
Post-Third Calamity, Circa 2000 Years After
Total Population: 20 Million Intelligent Beings
I. Magical Demographics
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Total Magic Users: 200,000 (1% of population)
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Formal Magic School Population: 12,000
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12 Schools × 1,000 members each
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5% Graduation Rate (600 exploring graduates)
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Remaining 95% remain in academic/settled positions
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II. Population Distribution by Race
Ancient Races (Low Reproduction)
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Chromatic Dragons
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Population: 2,000
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Characteristics: Near-immortal, solitary
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Distribution: Primarily in mountainous regions and ancient territories
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Tree Ents
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Population: 5,000
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Characteristics: Extremely long-lived, minimal reproduction
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Distribution: Ancient forests and sacred groves
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Vampires
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Population: 10,000
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Characteristics: Undead, limited by feeding requirements
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Distribution: Urban centers and isolated strongholds
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Standard-Lived Races (Moderate Reproduction)
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Dwarves
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Population: 2,000,000
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Characteristics: Underground civilizations, stable growth
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Distribution: Mountain ranges and hill lands
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Dragonkin
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Population: 1,000,000
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Characteristics: Disciplined society, controlled growth
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Distribution: Varied, often near ancient dragon territories
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Eastern Orks
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Population: 1,500,000
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Characteristics: Organized tribal structure
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Distribution: Eastern steppes and forests
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Western Orks
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Population: 1,500,000
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Characteristics: Different cultural practices from Eastern
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Distribution: Western highlands and plains
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Short-Lived Races (High Reproduction)
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Humans
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Population: 4,000,000
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Characteristics: Highly adaptable, widespread
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Distribution: All climate zones, primarily temperate regions
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Civilized Goblins
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Population: 2,000,000
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Characteristics: Urban-focused, regulated growth
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Distribution: City-states and trade centers
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Small Folk Populations
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Western: 1,500,000
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Middle-Land: 1,500,000
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Southern: 1,500,000
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Characteristics: Community-oriented, agricultural
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Distribution: Based on regional naming
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Diverse Categories
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Beastfolk
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Population: 2,483,000
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Characteristics: Multiple subspecies
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Distribution: Varied by subspecies needs
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Lizardmen
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Population: 1,000,000
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Characteristics: Tribal and organized societies
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Distribution: Primarily tropical and subtropical regions
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III. Geographic Distribution
Climate Zone Demographics
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Temperate Zones
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35% of total population
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Primary agricultural regions
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Major urban centers
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Subtropical/Mediterranean Zones
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40% of total population
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Highest urban density
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Major trade centers
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Tropical Zone
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25% of total population
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Varied population density
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Unique architectural adaptations
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Settlement Patterns
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30% Urban Population
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40% Rural Settled Population
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30% Nomadic/Semi-Nomadic Population
IV. Population Growth Factors
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Post-Calamity Recovery
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Slow but steady growth
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Focused around secure regions
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Limited by available resources
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Territorial Constraints
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70% of land unexplored/wild
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Competition for prime territories
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Natural barriers limiting expansion
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Resource Management
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Sustainable population levels
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Guild system regulation
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Magic user oversight
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V. Special Considerations
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Mixed Populations
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Most urban centers have multiple races
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Trade hubs show highest diversity
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Some regions remain racially homogeneous
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Unexplored Regions
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Potential for undiscovered populations
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Lost civilizations
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Isolated communities
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Population Mobility
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Guild system facilitating movement
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Trade routes enabling migration
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Magical transport affecting distribution
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Note: These figures represent known populations. Given the vast unexplored regions of Aethoria, actual numbers may vary by ±15%.